![]() Click on any of the objects that say clone and press f. Go back into the editor while the game is running and look to the left. Object, Model_0, etc.) into the textbox and press enter or click the button. Then just start the game in Unity and type the name of the game object (For guns, Item. You can replace the line With "Assets/bundlename.unit圓d". Inside you will see the line that says CreateFile.Ĭopy the unity bundle you want (C:\Program Files (x86)\Steam\steamapps\workshop\content\304930) into the Assets folder in the project. ![]() Open it as a unity project and open LoadObject.cs. (It's not going to let you steal their textures, etc) ![]() There's a program called AssetVierwer that easily loads bundles:įor those of you who don't know, there's Unity Asset Vierwer, it let's you look at people's asset bundles and you can look at how they are done. ![]()
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